Feral Ghoul

Below is a list of feral ghouls only.

Creature: Feral Ghoul
S. 4 P. 2 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 3
Initiative: 9
HP: 7
AP: 7
Smarts:
Detection: 2
Special: Sneak: 12

Normal Resistance: 1
Energy Resistance: 2
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 6
AP:
DV: 4 + 2 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Feral Ghoul Roamer
S. 4 P. 2 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 9
Initiative: 9
HP: 13
AP: 7
Smarts:
Detection: 2
Special: Sneak: 12

Normal Resistance: 3
Energy Resistance: 6
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 6
AP:
DV: 4 + 2 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Feral Ghoul Stalker
S. 4 P. 2 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 15
Initiative: 9
HP: 16
AP: 7
Smarts:
Detection: 2
Special: Sneak: 12

Normal Resistance: 6
Energy Resistance: 9
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 6
AP:
DV: 6 + 4 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Glowing One
S. 4 P. 3 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 22
Initiative: 9
HP: 80
AP: 7
Smarts:
Detection: 3
Special: Sneak: 9, Ghoulish rank 1, sheds light in 5 hex radius

Normal Resistance: 8
Energy Resistance: 16
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special: Radiation Field 4

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 7
AP:
DV: 8 + 7 rads
Range:
Special:

Weapon 2: AOE radiation explosion
Hexes: 5
DV: 20 rads

Drop: Irradiated Blood

Creature: Feral Ghoul Reaver
S. 4 P. 2 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 22
Initiative: 9
HP: 28
AP: 7
Smarts:
Detection: 2
Special: Sneak: 12

Normal Resistance: 8
Energy Resistance: 12
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 6
AP:
DV: 8 + 6 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Withered Feral Ghoul
S. 4 P. 2 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 32
Initiative: 9
HP: 24
AP: 7
Smarts:
Detection: 2
Special: Sneak: 12

Normal Resistance: 10
Energy Resistance: 15
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 6
AP:
DV: 10 + 8 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Putrid Glowing One
S. 4 P. 4 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 42
Initiative: 9
HP: 130
AP: 7
Smarts:
Detection: 4
Special: Sneak: 9, Ghoulish rank 2, sheds light in 5 hex radius

Normal Resistance: 15
Energy Resistance: 30
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special: Radiation Field 5

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 8
AP:
DV: 15 + 12 rads
Range:
Special:

Weapon 2: AOE radiation explosion
Hexes: 6
DV: 25 rads

Drop: Irradiated Blood

Creature: Gangrenous Feral Ghoul
S. 4 P. 3 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 42
Initiative: 9
HP: 40
AP: 7
Smarts:
Detection: 3
Special: Sneak: 12

Normal Resistance: 12
Energy Resistance: 18
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 7
AP:
DV: 12 + 10 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Rotting Feral Ghoul
S. 4 P. 4 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 52
Initiative: 9
HP: 77
AP: 7
Smarts:
Detection: 4
Special: Sneak: 12

Normal Resistance: 14
Energy Resistance: 20
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special:

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 8
AP:
DV: 12 + 10 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Creature: Bloated Glowing One
S. 4 P. 5 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 58
Initiative: 12
HP: 80
AP: 7
Smarts:
Detection: 5
Special: Sneak: 9, Ghoulish rank 3, sheds light in 7 hex radius

Normal Resistance: 8
Energy Resistance: 16
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special: Radiation Field 7

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 8
AP:
DV: 7 + 15 rads
Range:
Special:

Weapon 2: AOE radiation explosion
Hexes: 7
DV: 50 rads

Drop: Irradiated Blood

Creature: Charred Feral Ghoul
S. 4 P. 5 E. 8 C. 4 I. 1 A. 7 L. 5
Level: 62
Initiative: 9
HP: 101
AP: 7
Smarts:
Detection: 5
Special: Sneak: 12

Normal Resistance: 17
Energy Resistance: 22
Radiation Resistance: Immune
Poison Resistance: 3
Bleed Resistance: 3
Special: Radiation Field, 6 rads/round in 3 hexes

Weapon 1: Melee
Type: Slow
Recoil:
Accuracy: 9
AP:
DV: 8 + 15 rads
Range:
Special:

Drops: Completely Random, up to 3 items

Feral Ghoul

Fallout Revised underableedingsun