Cazadoor

Creature: Young Cazadore
S. 7 P. 7 E. 7 C. 2 I. 2 A. 7 L. 2
Level: 12
Initiative: 14
HP: 20
AP: 0 (but can always sprint)
Smarts:
Detection: 7
Special:

Normal Resistance:
Energy Resistance:
Radiation Resistance:
Poison Resistance:
Bleed Resistance:
Special:

Weapon 1: Sting
Type: Medium
Recoil:
Accuracy: 12
AP: -1
DV: 6 + 5 Poison
Range
Special:

Drops: acid

Creature: Cazadore
S. 9 P. 9 E. 9 C. 2 I. 2 A. 9 L. 2
Level: 18
Initiative: 18
HP: 40
AP: 0 (but can always sprint)
Smarts:
Detection: 9
Special:

Normal Resistance:
Energy Resistance:
Radiation Resistance:
Poison Resistance:
Bleed Resistance:
Special:

Weapon 1: Sting
Type: Medium
Recoil:
Accuracy: 14
AP: -2
DV: 14 + 8 Poison
Range
Special:

Drops: acid

Creature: Tough Cazadore
S. 10 P. 10 E. 10 C. 2 I. 2 A. 10 L. 2
Level: 25
Initiative: 20
HP: 80
AP: 0 (but can always sprint)
Smarts:
Detection: 10
Special:

Normal Resistance:
Energy Resistance:
Radiation Resistance:
Poison Resistance:
Bleed Resistance:
Special:

Weapon 1: Sting
Type: Medium
Recoil:
Accuracy: 14
AP: -2
DV: 24 + 8 Poison
Range
Special:

Drops: acid

Creature: Giant Cazadore
S. 9 P. 9 E. 9 C. 2 I. 2 A. 9 L. 2
Level: 27
Initiative: 18
HP: 70
AP: 0 (but can always sprint)
Smarts:
Detection: 9
Special:

Normal Resistance:
Energy Resistance:
Radiation Resistance:
Poison Resistance:
Bleed Resistance:
Special: threshold -1

Weapon 1: Sting
Type: Medium
Recoil:
Accuracy: 15
AP: -4
DV: 16 + 8 Poison
Range
Special:

Drops: acid x2

Creature: Experimental Cazadoor
S. 6 P. 6 E. 6 C. 2 I. 2 A. 6 L. 2
Level: 50
Initiative: 12
HP: 130
AP: 0 (but can always sprint)
Smarts:
Detection: 6
Special: Moves at double speed

Normal Resistance:
Energy Resistance:
Radiation Resistance:
Poison Resistance:
Bleed Resistance:
Special: threshold +2 because so fast and unpredictible.

Weapon 1: Sting
Type: Fast
Recoil:
Accuracy: 16
AP: -1
DV: 14 + 8 Poison
Range
Special:

Drops: acid x2,

Cazadoor

Fallout Revised underableedingsun