Implants

Implant Locations:
Eyes – 1 Implant
Head – 1 Implant
Torso – 2 Implants
Arms – 1 Implant Each
Legs – 1 Implant Each

Installing an implant: 250 caps
Removing an implant: 500 caps

Upgrading implants:
Each level of upgrades requires a certain science skill, along with a little bit of cash.
Level 2: 300 Caps – Science 2
Level 3: 600 Caps – Science 3
Level 4: 1000 Caps – Science 4

Implants By Location

Location Cost Effect Levels/Notes
Eyes - - -
AR Scanner 10000 caps +1 Accuracy and damage in VATS -
Bionic Eyes 4000 Caps Nightvision -
Probability Calculator 4500 Caps +1 Luck -
Optics Enhancer 4500 Caps +1 Perception -
Head - - -
Empathy Synthesizer 4500 Caps +1 Charisma -
Implant GRX 25000 Caps 3/day recover +10 AP
Logic Co-Processor 4500 Caps +1 Intelligence -
Wired Synapses 17000 Caps +7 AP
Torso - - -
Adrenaline Booster 7500 Caps +3 AP regen
Hypertrophy Accelerator 4500 Caps +1 Strength
Monocyte Breeder 14000 Caps Regenerate 1hp/30 seconds
Nociception Regulator 4500 Caps +1 Endurance
Reflex Booster 4500 Caps +1 Agility
Stealth Nano-Bots 16500 Caps 5 minutes of stealth boy/day. Usable in 30 second increments
Subdermal Armor 9000 Caps +1 to Energy and normal resistance
Synthetic Lungs 7500 Caps Sprinting costs 1 less AP. Water breathing.
Arms - - -
Impact Strike 2000 Caps +2 Melee and unarmed DV
Kinetic Accelerator 2500 Caps Gain 1 MP per round that is only usable for Drawing or stowing an item, Changing Equipped Weapon , Picking up an item on the ground, or Reloading
Hand Stabilizer 1500 Caps +1 Lockpick +1 to Lockpick/level-4 levels
Neural Datatool 1500 Caps +1 hacking +1 science\level – 4 levels
Razor Nails 2500 Caps Always Considered Armed with the equivalent of Puncturing knuckles
Legs - - -
Implant M-5 10000 Caps Grants Stealth Run, can move crouched for normal AP cost
Kinetic Accelerator 2500 Caps Gain 1 MP/round, usable for movement only
Weight Absorber 1500 Caps +10 to Carry Weight +10 Carry Weight\level – 4 levels
Anywhere - - -
Nanobionic Weave 2500 Limb regenerates after 15 seconds
No Where - - Does Not Take An Implant Spot
Dermal Impact Armor(Low Impact) 8000+combat armor + 1 Normal Resistance Does Not Stack With High Impact
Dermal Impact Armor(High Impact) 15000+combat armor+Dermal Impact Armor(Low Impact) + 2 Normal Resistance Does Not Stack With Low Impact
Phoenix Armor Implant(Low thermal) 8000+combat armor + 1 Energy Resistance Does Not Stack With High thermal
Phoenix Armor Implant(High thermal) 15000+combat armor+Phoenix Armor Implant(Low thermal) +2 Energy Resistance Does Not Stack With Low thermal

Implants

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