Critical as Hits

Luck

Lucks primary function is to set your critical meter. Every time you score a hit in combat your critical meter gains a point. Note that bursts count as a single hit. When your points equal your critical meter you may perform a critical hit. The damage bonus has a variety of factors but in general criticals have a starting value of 5 DV. Additionally, as long as it’s a possible attack (as unlikely as it may be) a critical hit always hits.

Luck Hits to fill Critical Meter
1 15
2 13
3 11
4 10
5 9
6-7 8
8-9 7
10-12 6
13-17 5
18-29 4
30-62 3
63+ 2
Name Rank Luck Requirement Level Requirement Description
Better Criticals 1 6 When you deal a critical hit the damage increases by 5 DV.
Better Criticals 2 6 15 When you deal a critical hit the damage increases by 10 DV.
Better Criticals 3 6 40 When you deal a critical hit the damage increases by 15 DV
Critical Banker 1 7 You’re a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.
Critical Banker 2 7 17 You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
Critical Banker 3 7 43 You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a 2% chance to save an additional Critical.
Four Leaf Clover 1 9 With any successful attack there is a 4% chance you instantly fill your critical meter .
Four Leaf Clover 2 9 13 There chance to fill your critical meter increases to 8%.
Four Leaf Clover 2 9 32 There chance to fill your critical meter increases to 12%.
Four Leaf Clover 2 9 43 There chance to fill your critical meter increases to 16%.

Critical as Hits

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